This course introduces students to Agile Software Development principles and processes with an emphasis on Scrum.
This course is intended for students who are new to Agile methodology as well as those who wish to gain a more thorough understanding of the Agile Software Development principles and processes. After a brief overview of traditional approaches to managing software development projects, students explore Agile Software Development principles and processes. The main emphasis is on the Scrum process: students gain understanding of the core concepts like Scrum roles, activities and artifacts, as well as planning and execution of sprints.
Through role playing and class discussions, students explore the characteristics and skills of an effective Scrum master, product owner and development team, learn to manage product backlog, and gain understanding of the concepts of technical debt, estimation and velocity.
The Instructor will assume you have at least an introductory level of experience with programming.
If you don't have this background, please see ICT 710 Computer Programming Level 1.
- This course does not have any prerequisites however students must meet the recommendations and requirements in the Notes section along with any proficiencies identified below.
Courses are instructor-led, face-to-face and may be delivered in three formats:
- In Class- all classes are taught in a computer lab.
- Online - all classes are taught synchronously in real-time.
- Blended - delivery is both in a computer lab and synchronously online, alternating weekly.
It is the students responsibility to carefully read the course section content below to know which delivery options are available for the course they are registering into.
- Registrations within 24 hours of course start time must be made by phone (403-220-2988).
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Course Level Learning Outcomes
- Understand the Agile Software Development principles and the Scrum process, its applicability to software development projects, main roles, artifacts and concepts
- Participate in an Agile Software Development team’s planning and execution processes in a variety of roles
Topics of Instruction
- Review of traditional approaches to Software Development
- Elements of Project Management
- Agile principles
- Advantages and applicability of Agile methods
- Introduction to Scrum and Sprints
- Requirements and user stories
- Concepts of: Product Backlog, Velocity, Technical Debt
- Organization of a Scrum team
- Roles: Product Owner, Scrum Master, Developers
- Scrum planning
- Agile (emergent) design
- Sprinting: planning and execution, communication, review and retrospective
- Test-driven Design
- Extreme Programming: pair programming
- Transitioning toward Agile; overcoming resistance
- Managing teams
- Performance improvement
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Recommendations and Requirements
Courses are 30 hours and are scheduled to be completed in either 5 weeks or 10 weeks. Generally, 5 week courses have two classes per week, and 10 week courses have one class per week.
Courses may be delivered in class, online, or blended (both in class and online). All delivery formats will use Desire2Learn (D2L)and Adobe Connect Meeting (ACM) tools to varying degrees and it is the students responsibility to ensure they are comfortable with these tools prior to the start of the first class.
Students are encouraged to read Student Online Learning Resources to determine the delivery format that will best meet their learning needs.
- Students familiar with D2L and ACM from previous course work, require no further introduction to these learning tools.
- Students who register into an in class only course section and who are unfamiliar with D2L and ACM learning tools are recommended to take the necessary time to fully explore these learning tools prior to the start of class.
- Students who register into an online or blended course section and who are unfamiliar with D2L and ACM learning tools are recommended to take BMC 352 Learning Online.
For online and blended delivery, students should have access to their own computer with required software, Internet connection, a headset with speakers and microphone, webcam, and a monitor large enough to display multiple applications (or the use of two monitors). Students should test their environment prior to the start of class to ensure everything is working properly.
- The software used in this course is Microsoft Office 2016 which is a free download from Microsoft.
- If necessary, additional software requirements will be announced at the start of the course.
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This course does not have prerequisites, students must however meet the recommendations and requirements in the Notes section along with any proficiencies identified below.
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