This final course builds on the programming, visual and game design fundamentals introduced in levels one and two, supports students in planning and developing independent game projects, and introduces students to the necessary organizational and programming skills involved in sharing their games on the web and on mobile devices.
Students will utilize the Adobe Flash design program, ActionScript 3.0 language, and local servers to create and share their independently planned games.
The game development process the students will learn includes planning, designing, writing, adapting, testing, debugging, sharing and maintaining both the source code and graphic elements of video games.
For more information, please go to the Active Living Website.
- Video Game Development Level 2
- Students must be at least 13 years of age on the first day of class.
- Students must have strong math skill, strong typing skills (they must be able to spell) and a strong desire to learn a programming language.
- Students must also meet the recommendations and requirements in the Notes section along with any proficiencies identified below.
Courses are instructor-led, face-to-face in a classroom.
Course Level Learning Outcomes
- Create thematically linked text, still images and animations for a game by utilizing design theory and appropriate design programs.
- Use appropriate Action Script 3.0 classes (ex. Loader and SharedObject) to load, access and save game data in interactive productions.
- Produce a game design document that outlines character, story, objectives, challenges, etc. by applying basic game design theory.
- Organize and adapt game files for users to access through different applications and devices (ex. CD, web server, mobile device).
Recommendations and Requirements
This course is 60 hours.
No textbooks required.
It is strongly recommended that students attend every class. It is the responsibility of the student to communicate potential absenteeism to the instructor.